![]() This has several effects raw materials can find their way to industries and get processed, without any trains involved, and a train does not need to pick up goods at the source. Revenue depends on the price difference between pick-up and delivery. ![]() Carloads in Railroad Tycoon 3 slowly move across the map (representing road and water transport) along the gradient of a scalar field representing price, where supply and demand sites function as sources and sinks. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. ![]() The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon II - rail and structures can now be rotated 360 degrees. The game interface is in full 3D, with free camera movement.
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